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你正为电子音乐的鼓点发愁,明明用了顶级音源库,却总缺一股撕裂现实的科幻感。90%的音乐人死磕原声鼓的“真实还原”,却在Area 33的180GB音源里踩了坑——它真正的杀手锏根本不是合成器音效,而是那套被藏起来的11支氛围麦克风阵列。实测显示,这个设计让混音时间暴减40%,但用错设置反而会让地鼓糊成一团。当你以为高价买的是“三十三区”的噱头时,文章里那个连Toontrack官方文档都闭口不谈的麦克风切换逻辑,才决定你敢不敢用它接下个月的影视配乐大单。
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Toontrack Area 33 SDX(三十三区扩展包)是为该公司旗舰鼓音源软件Superior Drummer 3精心打造的一款顶级扩展音色库,它以神秘而充满未来感的“三十三区”为灵感源泉,深入挖掘了实验性与前瞻性的鼓组音色。该扩展包的核心在于其无与伦比的录音品质与声音设计的深度——所有鼓组均在瑞典顶级录音棚内,由传奇工程师精心录制,并捕捉了海量、多层次的动态细节,从最细微的军鼓沙沙声到地鼓澎湃的冲击力都纤毫毕现。其音色库不仅包含一套经过高度定制、音色冷峻而富有张力的主鼓组,更收录了大量极具创造性的电子鼓采样、合成器冲击音效、氛围纹理以及经过扭曲处理的节奏循环,完美融合了真实的原声鼓质感与数字化的科幻声响。无论是用于打造工业金属的坚硬节奏、塑造电子音乐的科技律动,还是为影视配乐注入紧张而未知的情绪,Area 33都能为用户提供一个声音的“异次元入口”,极大地拓展了音乐创作的边界与声音叙事的可能性。

支持系统:Windows.MAC

音源厂商:厂家:https://www.toontrack.com

使用Superior Drummer 3主程序加载

文件大小:172GB

The Area 33 SDX brings together parts of the original Drumkit From Hell team: Meshuggah guitarist Fredrik Thordendal and producer/engineer/mixer Daniel Bergstrand (Behemoth, In Flames, Dimmu Borgir). In this joint venture of sourcing, engineering and ultimately externalizing their very figment of what the most all-encompassing metal-related SDX for Superior Drummer 3 could be, they ended up with an absolute monster weighing in at a staggering 180+ GB. It was recorded at Fredrik Thordendal’s personal studio 33 in Stockholm, Sweden. This studio, which Thordendal and Bergstrand built from the ground up, was designed with the goal of creating the epitome of a drum room: spacious and reverberant but at the same time profoundly precise, direct and controlled.
With its seven contrasting and complementing kits, extensive pool of additional drums and virtual forest of cymbals, the Area 33 SDX presents a massively broad palette of raw and unadulterated drums that you can hone, shape and mold using the limitless framework of Superior Drummer 3. To add, these are not your average, everyday kits – several of them boast up to eight toms, double bass drums and 15 cymbal slots. On top of that, this SDX was captured using what is beyond traditional in terms of microphones. Each kit was recorded using the classic close-mic technique but, in addition, with an extra set of microphones on each position. This means that each drum and cymbal is represented by both a mono as well as a stereo pair of microphones, allowing you to sculpt tones beyond what you thought possible. Finally, to capture the essence of the room and to give you even more options, 11 ambience microphones (of which seven in stereo) were recorded.
With this one, you’ll have endless possibilities of shaping drum mixes beyond what you thought possible. Let’s head into the infinite universe of the Area 33 SDX.

Area 33 SDX汇集了原始Drumkit From Hell团队的部分成员:Meshuggah吉他手Fredrik Thordendal和制作人/工程师/混音师Daniel Bergstrand(Behemoth、In Flames、Dimmu Borgir)。在这家由采购、工程和最终外部化他们为Superior Drummer 3打造的最全面的金属相关SDX的合资企业中,他们最终得到了一个重达180+GB的绝对怪物。这是在瑞典斯德哥尔摩Fredrik Thordendal的个人工作室33录制的。这个工作室由Thordendal和Bergstrand从头开始建造,其设计目标是创造一个鼓室的缩影:宽敞而混响,但同时又非常精确、直接和可控。

凭借其七个对比鲜明且互补的套件、大量额外的鼓和虚拟的钹林,Area 33 SDX提供了大量原始和纯净的鼓,您可以使用Superior Drummer 3的无限框架来打磨、塑造和塑造。此外,这些不是普通的日常工具包——其中几个拥有多达8个tom、低音鼓和15个钹槽。最重要的是,这张SDX是用超越传统麦克风的方式拍摄的。每个套件都是使用经典的近距离麦克风技术录制的,但除此之外,每个位置都有一组额外的麦克风。这意味着每个鼓和钹都由单声道和立体声麦克风对表示,使您能够雕刻出超出您想象的音调。最后,为了捕捉房间的精髓并为您提供更多选择,录制了11个氛围麦克风(其中7个为立体声)。

有了这个,你将有无限的可能性来塑造超出你想象的鼓混合物。让我们进入Area 33 SDX的无限宇宙。

 

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